![]() ![]() There are some legendary items that are amazing in a raid over a long fight that aren't as useful for a player that is just soloing in the world.If you are someone that never sets foot in a raid zone, getting a legendary item should still be exciting for you.The legendary items are a chance to try out interesting effects that aren't just a damage throughput increase.There will still be some items that are the best and some that are the worst.There is a little bit of tuning still to be done on the legendary items that are outliers.The real reward comes from the weekly chest, rewarding the mythic raid gear. Currently rewards cap out at Mythic+ 10, which rewards gear that is roughly on par with Heroic Nightmare gear.With keystones, if you log in later in the week and have a fresh keystone ready to go, people will be lining up to run the dungeon with you.It would be easy to add a hard weekly lockout on Mythic keystones to prevent people from farming them for loot, but that would lead to people logging in on Tuesday, doing their Mythic run for the week, and being done.That might take 12 - 15 dungeon runs, which is longer than most guilds raid in a week. The average group will probably play through all of the Mythic keystones in the group and that is it.Instead of doing five split clears they may end up doing lots of Mythic+ dungeons, which isn't the end of the world. The world first type raiders will be playing a lot the first few weeks of raiding.Foundry came out and they felt rushed into that. The top end raiders were ready for it, but tons of other players were still working on it. In Warlords, it felt like Foundry came out too soon in relation to Highmaul for a lot of guilds and raid groups.Nighthold is an early 2017 raid, towards the very beginning of 2017.The schedule will be similar to previous expansions, where everything is closed for the first three weeks, then Normal and Heroic Nightmare open, the PvP season begins, and Mythic keystones become available.There will be a blog post coming out in the next few days that has the full raid release schedule.With Mythic+ dungeons and Warforged/Titanforged gear in dungeons the team can add new dungeons that have a higher baseline difficulty and rewards that coexist the existing dungeons. ![]() When ZA and ZG were introduced, they gave better loot than the older dungeons, so people went from running a diverse set of dungeons to running just the troll dungeons.The old dungeon structure didn't give the team a good way to add dungeons that fit into the existing ecosystem of dungeons without stepping on the old ones.Patch 6.2.3 was a pretty successful patch for what it was, mostly a systems patch that revitalized existing content and gave players a reason to revisit stuff.Karazhan is a long enough dungeon that some people might do part of it one night and then come back to finish it another night.Karazhan is a Mythic dungeon (not Mythic+) with a weekly lockout.Patch 7.1 was announced now to underscore the team's commitment to patch content as part of Legion.We will get a lot more detail on Patch 7.1 after Legion launches.Patch 7.1 has three major pieces: Karazhan, a small raid, and additional quests in Suramar. ![]()
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